Toon Tone

Toon Tone

/ Character
Ord from Dragon Tales (1999)

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Ord's Body Skin

From Dragon Tales · 1999

#369fa5teal-cyan
H183° S67% B65%R54 G159 B165
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Color anatomy

Shades — darker

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Ord is a cornerstone of Disney animation history, first appearing in Dragon Tales (1999). The character's design went through multiple color revisions before the studio settled on the definitive palette that fans know today.

The body skin — locked at #369fa5 — is a teal-cyan with moderately saturated saturation. At 65% brightness, it's balanced in tone, a deliberate choice by the colorists to ensure the character read well on both cinema screens and 1990s CRT televisions.

Memory tends to drift toward more generic versions of this color. Players often land too close to pure teal-cyan, missing the subtle undertones that make Ord's body skin distinctive. The difference between "close" and "exact" is roughly 5–8° of hue.

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Calibrated to this character's specific hex, not generic color advice.

1Hue: Lock in around 183° — squarely in the blue range (210°–270°). Don't drift more than 10° from the target.
2Saturation: Target 67%. This is moderate saturation. Going too intense (above 80%) makes it look artificial; going too gray (below 25%) loses the character's identity.
3Brightness should stay in the mid-to-upper range (55–85%). Too low and you lose the character's warmth; too high and it washes out toward white.
4Common mistake: Most players overshoot saturation (too intense) and brightness (too light). Dial saturation back slightly from your first instinct, then lock brightness to match the character's lighting.

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H213° S67% B65%
H243° S67% B65%
H3° S67% B75%
H33° S47% B65%

detail.relatedTitle

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